Mats Borges

Designer & Producer

Chief NASA Nerd

Blayke LaRue

Lead Programmer

Flight Guidance Computer

Kevin Robles

Composer/ Audio Director

Beep Noise Operator

Lukas Schwarzer

Designer & 3D Artist

Polygon Dynamics Officer

Carolyn Goodell

Social Media Manager

Capsule Communicator

Harrison Gerard

Art Director

Vintage Aesthetics Officer 



Ken Phillips, PhD, is the curator for aerospace science at the California Science Center. Ken joined the Science Center in 1989, utilizing interactive experiences to convey the scientific and engineering principles behind aeronautics and space exploration. He attributes his greatest professional accomplishments to three efforts: his three decades of work that laid the foundation for the development of the Samuel Oschin Air and Space Center, his teaching of physics and astronomy at the University of Southern California, and his role as a science instructor for the New Village Girls Academy.


Tracy Fullerton is an experimental game designer, professor, author and founding director (emeritus) of the USC Games program. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game, which was named “Game of the Year” at Games for Change 2017 and “Developer Choice” at IndieCade 2017. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide.